Woo! Lots of things to update today! Scene 1 I touched up on Thursday. I didn't update my blog until now though. I DO have a better rendered version, but that will have to wait until I put it all together.
CLICK HERE TO VIEW SCENE 1
Scene 2 took WAY longer than it should have... and yet, I dunno. It's at least better than it was previously. The arms are actually animated! (Animation layers saved me on this >.>)
CLICK HERE TO VIEW SCENE 2
Scene 3 is still in the works. This is the only scene that isn't exactly complete. I hope to do this scene this weekend. Wish me luck! (Holy hell the fire walk is hard to animate! @_@)
CLICK HERE TO VIEW SCENE 3 (or whatever I have of it)
Scene 5 is working out... I don't really get what Derek was saying about the "GUAR-AN-TEE" part, but apparently he didn't like it, while everyone else seemed to like it. Confusing critique. >_>; Oh well, I did what I could. It followed my reference well enough I thought. Also, Moom is a bit more animated. What happens to Moom in the end wasn't intentional, but eh, I guess it replaces the gag from scene 4.
CLICK HERE TO VIEW SCENE 5
If you're wondering about Scene 4, well, it's not gonna happen. For some reason, these 4 scenes take up plenty enough time on their own. Scene 4 had to be scrapped. I do apologize to those who really wanted to see Moom get decapitated by a shuriken.
I really can't wait until next week... I'll finally have some free time for once! ;_;
Saturday, March 19, 2011
Monday, March 14, 2011
Pi Day update (3/14/2011)
I decided I'd show what I have of the whole reel so far.
DOWNLOAD
For some reason, the audio doesn't seem to have the right sync. It's not a HUGE worry though. It's just a matter of moving the audio a frame or two. The music will need to be re-edited.
Scene 3 is currently what I'm working on. The fire walk animation. That... is pretty difficult. I just recorded some reference of myself to hopefully help with what I'm animating:
Scene 3 will be worked on this week, and if I have time, I will get around to working on tweaking all of the scenes to near-perfection (I will try for perfection).
DOWNLOAD
For some reason, the audio doesn't seem to have the right sync. It's not a HUGE worry though. It's just a matter of moving the audio a frame or two. The music will need to be re-edited.
Scene 3 is currently what I'm working on. The fire walk animation. That... is pretty difficult. I just recorded some reference of myself to hopefully help with what I'm animating:
Scene 3 will be worked on this week, and if I have time, I will get around to working on tweaking all of the scenes to near-perfection (I will try for perfection).
Wednesday, March 9, 2011
Scene 5 - Updated further (March 9, 2011)
Guy's animation is there, and Guy's lip-sync is there. all that's left now is to fix up Moom's run a bit more, and then I can move on. Honestly though, Guy's animation in this scene was probably the EASIEST thing I've done in this whole demo reel. I'm eager to start working on Scene 3 again, and finally finishing that up.
For now, have a look at Scene 5 (nearing completion):
Scene 3 is still in the very early stages of blocking... still a lot to do in that scene. I think the fire walk itself may actually be the hardest part of the whole demo reel. I better get to it.
For now, have a look at Scene 5 (nearing completion):
Scene 3 is still in the very early stages of blocking... still a lot to do in that scene. I think the fire walk itself may actually be the hardest part of the whole demo reel. I better get to it.
Monday, March 7, 2011
Scene 5 Update - March 7, 2011
I've been working on Scene 5 (closing scene) for the last few days. I think I've got Moom's running and jumping finished, but I still need to animate him falling, and getting crushed under the cabin. That'll come after I finish Sensei's animation in Scene 5. I've done SOME work on scene 4, but not enough to get it critiqued. I've also done some work fixing Scene 2, but it's unfinished, and it's a mess right now.
For now, here's a close-up of Moom's run and jump animation:
And here's what everyone would see of Moom from the actual camera in Scene 5:
NOTE: Camera movement isn't final. I think I did a shitty job implementing the changes made to the camera. Moom used to be jumping a lot higher (basically jumping to the moon and back within a second), and that I changed the timing for when Moom appears on camera. It will be changed in the next capture. The other reason I changed the camera was because my original camera didn't show Guy's body all that much (it just showed his head at the bottom of the screen), so I found a better camera angle to show Guy and Moom better in this scene. The trees are also hidden for now. Cabins still don't have a finalized texture, but that's not my main concern.
The next plan of action is to block in Guy's animation in Scene 5. I had a block in of Guy V1, but that was from 3 months ago. I have some actual video reference for it now.
Scene 3 also has some video reference of Guy. I have reference for someone fire-walking, and failing, but it's not the greatest. For some reason, it's hard finding reference for people failing a fire walk. However, I will do the best I can with what I have.
For now, here's a close-up of Moom's run and jump animation:
And here's what everyone would see of Moom from the actual camera in Scene 5:
NOTE: Camera movement isn't final. I think I did a shitty job implementing the changes made to the camera. Moom used to be jumping a lot higher (basically jumping to the moon and back within a second), and that I changed the timing for when Moom appears on camera. It will be changed in the next capture. The other reason I changed the camera was because my original camera didn't show Guy's body all that much (it just showed his head at the bottom of the screen), so I found a better camera angle to show Guy and Moom better in this scene. The trees are also hidden for now. Cabins still don't have a finalized texture, but that's not my main concern.
The next plan of action is to block in Guy's animation in Scene 5. I had a block in of Guy V1, but that was from 3 months ago. I have some actual video reference for it now.
Scene 3 also has some video reference of Guy. I have reference for someone fire-walking, and failing, but it's not the greatest. For some reason, it's hard finding reference for people failing a fire walk. However, I will do the best I can with what I have.
Monday, February 28, 2011
Scene 1 (Finished! March 1)
I'm calling Scene 1 finished. Or rather, it's my Scene 1 - V1.0. It's all there, it's animated. I'm moving on. I'll render out Scene 2 after I fix up what needs to be fixed, and when I've got time to kill. Scene 3 and scene 5 are my next priorities for the next 3 weeks.
Monday, February 21, 2011
Scene 2 (I'll say it's complete. Feb. 25, 2011)
This is probably the closest I've gotten to completing Scene 2's animation. Guy's lip-sync is there, and the animation is getting closer to being final... however, now I'm stumped with a random glitch that my Guy V2 rig has. When he animates his arms in IK, they work just fine. However, when animating in FK, it seems to work, at least until you go to capture the animation, or quickly scrub through the animation. The left arm will either explode, or implode. I figured one of the problems had to do with the stretchy arms, but well, this is the best I could get it. Only the left arm is animated partially in FK.
Before I move on to finishing Scene 1, I'm going to draw up an exposure sheet. For some reason, my thoughts are better organized on an exposure sheet than they are when I look at the Keys or FCurves on the time-line. So that'll be my approach to finish the rest of my demo reel.
EDIT (Feb 25, 2011): I found the problem with the GuyV2. It turns out that any amount of stretchiness caused by IK will affect FK somehow. I made the decision to animate all of Guy's left arm in FK, and that seemed to fix the problem for when I capture it. However, if I do jump frames, there's still some glitchiness happening, and that is something I cannot fix now. For now, I will call Scene 2 done, but there are still a few things I can improve with it, and that will have to wait for later. Right now, I'm in the process of re-animating Scene 1 (more or less from the ground up). All of the jaw movement is in, the head and body movement is finally done. Now I need to fix the eye movement, completely re-animate the arm/hand movement, and get the lip-sync done. After that, I'll say Scene 1 is done, and I'll move on to doing Scene 3. No progress video until I say it's complete.
Before I move on to finishing Scene 1, I'm going to draw up an exposure sheet. For some reason, my thoughts are better organized on an exposure sheet than they are when I look at the Keys or FCurves on the time-line. So that'll be my approach to finish the rest of my demo reel.
EDIT (Feb 25, 2011): I found the problem with the GuyV2. It turns out that any amount of stretchiness caused by IK will affect FK somehow. I made the decision to animate all of Guy's left arm in FK, and that seemed to fix the problem for when I capture it. However, if I do jump frames, there's still some glitchiness happening, and that is something I cannot fix now. For now, I will call Scene 2 done, but there are still a few things I can improve with it, and that will have to wait for later. Right now, I'm in the process of re-animating Scene 1 (more or less from the ground up). All of the jaw movement is in, the head and body movement is finally done. Now I need to fix the eye movement, completely re-animate the arm/hand movement, and get the lip-sync done. After that, I'll say Scene 1 is done, and I'll move on to doing Scene 3. No progress video until I say it's complete.
Monday, February 7, 2011
New stuff... updated voices mainly.
Most recent update (Feb 14, 2011):
Scene 2 (Moom falling WIP)
In my opinion, the timing is still a bit off. The pauses need to be a bit longer. The falling part needs something more too. I can't exactly put my finger on what it needs though. I plan on making the ninja kid bounce a bit when he makes impact with the ground.
Full reel so far: (No music or sound effects. No titles either. Does not include the proper Moom falling animation)
Scene 1
Scene 2
I'm way behind schedule, but I have my reasons. I'm working on perfecting the animation as much as possible before continuing on to the next part. I'm also working on something else that's important. I'm making sprites for a client of mine. I swear, he wants me to pull out 10,000 sprites, but he wont need them right away... he still would want me to make at least 1 per day. I love making sprites, so it's best that I put my efforts into this as well. I'll show off what I'm doing once I produce enough sprites. Who knows, it could also be part of my demo reel.
Scene 2 (Moom falling WIP)
In my opinion, the timing is still a bit off. The pauses need to be a bit longer. The falling part needs something more too. I can't exactly put my finger on what it needs though. I plan on making the ninja kid bounce a bit when he makes impact with the ground.
Full reel so far: (No music or sound effects. No titles either. Does not include the proper Moom falling animation)
Scene 1
Scene 2
I'm way behind schedule, but I have my reasons. I'm working on perfecting the animation as much as possible before continuing on to the next part. I'm also working on something else that's important. I'm making sprites for a client of mine. I swear, he wants me to pull out 10,000 sprites, but he wont need them right away... he still would want me to make at least 1 per day. I love making sprites, so it's best that I put my efforts into this as well. I'll show off what I'm doing once I produce enough sprites. Who knows, it could also be part of my demo reel.
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