Sunday, December 19, 2010

Thursday, December 16, 2010

Ninja Summer Camp Animatic



For the shuriken scene, I may end up changing it again slightly (it seems to be the only scene I always make major changes to). There are obvious new changes in this version, like obviously, it's rendered out. More things are textured, like the sign (that was kinda important). I added some animation to help some scenes read better in my animatic. However, of course, it's not fully animated yet. That will come within the next few months.

Tuesday, December 14, 2010

UDK CTF Dungeon Level



This was the level I made using UDK for Unreal Engine 3. I modeled, and unwrapped everything (except the stairs) in XSI Softimage, and brought it all into UDK. Some textures I used from the Unreal Engine, and others I pulled from Google, and applied it to my unwraps. I had a floor I made on my own, but I didn't like it as much.

This level was made for my Level Design class at CATO.
Made by: Justin Jones

Monday, December 13, 2010

Level Design Pics

I'm just going to say that methinks I've finally finished my level. It's funny, a week ago, I didn't even have anything in UDK yet, and nothing textured except the chest. After getting it into UDK, I had several issues with the program spontaneously crashing at times, but I eventually found away to avoid that. Aaaaaaand some textures are based from Zelda, and the floor texture is one of the in-game material textures (ditto with the fire, but I made the particle effect). Also, it's made to be a CTF level.

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Side room. Basically where you spawn.

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This shows most of my level, or the main part of it.

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Outside the stage, there's a ramp where snipers can go onto, and well, snipe down people.

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The blue side. The chest is supposed to be the flag.

Tuesday, December 7, 2010

Ninja Summer Camp Animatic WIP2

Just a minor update on things. Added textures, and costumes. Changed the camera a bit for the opening shot. Nothing much else that's different from my previous render. I still have yet to light my scenes, and other things.



I used to have all of my scenes in ONE SCENE. When I heard how bad of an idea that was, I decided to take time to split up my scenes into 5 different scenes. That took a while to do, which kinda took some time away from actual work on this. Apparently it's for the best though.

There are still some other things I need to do from when I got critique on my first animatic WIP:

First set needs a bit more. Sign is good, but it just needs more. Maybe some dirt/grass. Faint sirens. Grass should be grassy. Mountains in bg. Clouds.

Voices need to be cleaner...?

Shurikens hitting closer to Moom, Hand comes up sooner, but not too rushed. Shift eyes slightly over, and then back...

Disclaimer goes by, then moom comes out, and house collapses on him. (Still have yet to make house collapse)

Dirt patches under bamboo (Started, didn't finish)

Some sort of Something in the background...

Saturday, December 4, 2010

Moom and Guy ninja designs

They're pretty basic, but I still wanted something other than typical Guy and Moom. I mean, they're ninjas, right? Guy is the Sensei, and Moom is the Ninja Kid. Sooooo Here are my designs: